sculpting a face in 3D takes some time to give you the desired results. My true passion lies in making portraits (2D or 3D). Also, Redshift handles hair & fur really well.Īfter the rendering is done, I do some basic color correction and color grading in After Effects to make it look more cinematic and also to add the sound. The main reason was speed, I only have a single GTX 1080ti and it’s crazy fast! Honestly, I’ve never been worried about my render times, I just keep my machine on through the night and by the morning it’s done. I’ve spent a lot of time testing out different render engines like Arnold, V-ray, Octane but finally, I made my choice and now I’m using Redshift. The final step before rendering is to add textures and lights to the scene. C4D hair system is really easy to use (compared to other apps) and grooming with a pen makes it even easier. I also use C4D to add fur & hair on my characters. Then I export every single layer in ZBrush in OBJ format and import them as morph targets in Cinema 4D. I love making time-lapse videos and show others how I formed something into life in just a couple of seconds, but of course, the actual time that has been spent on a sculpting project could be from hours to weeks or even months!įor making these sort of clips as seamless as possible, I separate my working process in different layers. Sculpting in ZBrush feels very smooth and natural thanks to Wacom Intuos Pro’s incredible pressure sensitivity and ergonomic, you forget how to use a mouse after a week working with a pen! And most of my sculpting processes in ZBrush begins with a single sphere, then I start tweaking it to reach the final shape. In my workflow, everything starts in ZBrush, whether it’s a creature, a human face or just a bowl aha. My everyday apps are ZBrush, Cinema 4D, Photoshop & After Effects which all of them are compatible and work super smoothly with my Wacom device. Having my Wacom Intuos Pro along all these years always made things a lot easier and more enjoyable.
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